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Ars Technica

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How Deus Ex Blended Genres To Change Shooters Forever | War Stories | Ars Technica Play icon 14:15
How Deus Ex Blended Genres To Change Shooters Forever | War Stories | Ars Technica

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War Stories

How Gamers Killed Ultima Online's Virtual Ecology | War Stories | Ars Technica
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How Thief's Stealth System Almost Didn't Work | War Stories | Ars Technica
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How Stardock's Elemental: War of Magic Failed | War Stories | Ars Technica
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How Serious Sam's Demo Saved the Game From Extinction | War Stories | Ars Technica
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How Star Control II Was Almost TOO Realistic | War Stories | Ars Technica
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How Aliens versus Predator's Late Design Change Made It a Classic | War Stories | Ars Technica
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How Total War: Rome II's Ambition Was Almost Its Undoing | War Stories | Ars Technica
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How Dead Space's Scariest Scene Almost Killed the Game | War Stories | Ars Technica
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How Blade Runner Reinvented Adventure Games | War Stories | Ars Technica
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How Command & Conquer: Tiberian Sun Solved Pathfinding | War Stories | Ars Technica
13:03
How MechWarrior 5's Team Fixed Their Player-Killing Level Generator | War Stories | Ars Technica
10:52
How Amnesia: The Dark Descent Tricked Players Into Scaring Themselves | War Stories | Ars Technica
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