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Ars Technica

War Stories

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32 items
Last updated on Apr 21, 2023
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How Gears Of War Almost Didn't Have Multiplayer | War Stories | Ars Technica
13:59
How Deus Ex Blended Genres To Change Shooters Forever | War Stories | Ars Technica
14:15
How Forza's Racing AI Uses Neural Networks To Evolve | War Stories | Ars Technica
28:26
How One Gameplay Decision Changed Diablo Forever | War Stories | Ars Technica
23:18
How Amazon’s “Undone” Animates Dreams With Rotoscoping And Oil Paints | War Stories
19:03
How NBA JAM Became A Billion-Dollar Slam Dunk | War Stories | Ars Technica
21:46
How "Robert The Bruce" Continued The Story of "Braveheart" Under Brutal Conditions
14:07
How Alan Wake Was Rebuilt 3 Years Into Development | War Stories | Ars Technica
21:17
How Netflix's "Extraction" Engineered a 12-Minute, One-Shot Action Scene | War Stories
29:13
How Homeworld Almost Got Lost in 3D Space | War Stories | Ars Technica
16:37
How Prince of Persia Defeated Apple II's Memory Limitations | War Stories | Ars Technica
20:49
How Crash Bandicoot Hacked The Original Playstation | War Stories | Ars Technica
31:37
How Myst Almost Couldn't Run on CD-ROM | War Stories | Ars Technica
23:24
How Mind Control Saved Oddworld: Abe's Oddysee | War Stories | Ars Technica
23:20
How Sid Meier Almost Made Civilization a Real-Time Strategy Game | War Stories | Ars Technica
12:15
How Dead Cells Cheated to Make the Game More Fun | War Stories | Ars Technica
10:29
How Subnautica Succeeded Without Weapons | War Stories | Ars Technica
19:26
How This War of Mine Plays on Your Emotions | War Stories | Ars Technica
11:37
How Localizing Return of the Obra Dinn Nearly Sunk the Game | War Stories | Ars Technica
10:18
How Slay the Spire’s Original Interface Almost Killed the Game | War Stories | Ars Technica
11:22
How Amnesia: The Dark Descent Tricked Players Into Scaring Themselves | War Stories | Ars Technica
12:56
How MechWarrior 5's Team Fixed Their Player-Killing Level Generator | War Stories | Ars Technica
10:52
How Command & Conquer: Tiberian Sun Solved Pathfinding | War Stories | Ars Technica
13:03
How Blade Runner Reinvented Adventure Games | War Stories | Ars Technica
10:31
How Dead Space's Scariest Scene Almost Killed the Game | War Stories | Ars Technica
19:07
How Total War: Rome II's Ambition Was Almost Its Undoing | War Stories | Ars Technica
9:49
How Aliens versus Predator's Late Design Change Made It a Classic | War Stories | Ars Technica
16:52
How Star Control II Was Almost TOO Realistic | War Stories | Ars Technica
12:59
How Serious Sam's Demo Saved the Game From Extinction | War Stories | Ars Technica
9:19
How Stardock's Elemental: War of Magic Failed | War Stories | Ars Technica
7:30
How Thief's Stealth System Almost Didn't Work | War Stories | Ars Technica
12:00
How Gamers Killed Ultima Online's Virtual Ecology | War Stories | Ars Technica
7:24