1 month ago • chris biscardi

My talk from Rust Nation UK on Bevy's Rusty ergonomics has been uploaded! 

Chris Biscardi - Bevy: A case study in ergonomic Rust

Rust Nation UK

1 month ago • 9,777 views

5 months ago • chris biscardi

I'm pushing the advent of code day 11 video to tomorrow so I can recover from a headache. Days 11 and 12 will likely come out on the same day. 

5 months ago • chris biscardi

Bevy Game Jam #4 is starting! The theme is

**That's a LOT of entities!**

The jam is open for 9 days from December 2nd 2023 at 9:00 AM to December 11th 2023 at 9:00 AM

It is hosted on Itch where you can find the full rules:  https://itch.io/jam/bevy-jam-4 

Are you going to make a game this week? or are you doing Advent of Code? 

5 months ago • chris biscardi

I'll be back in person at RustNation UK speaking about how Bevy makes game programming accessible and the techniques in use powering these ergonomic Rust APIs.

 https://www.rustnationuk.com/schedule 

8 months ago • chris biscardi

I spent the weekend building a path-tracing renderer in Rust. Overall very happy with the resulting images. 

9 months ago • chris biscardi

no video today because I *forgot to turn my audio interface on when I was recording* :facepalm:

The recording was on Atuin, which I'm now using as a daily driver for sqlite-based shell history. If you have any questions about Atuin might as well put them here and I may go back and re-record the video another time. 

10 months ago • chris biscardi

One way I'm trying to ship workshops sooner on Rust Adventure is to release the fully scripted, but not yet recorded lessons as "Beta" workshops. There are two beta CLI workshops currently on the site.

 https://www.rustadventure.dev/ 

1 year ago • chris biscardi

I've been getting into some embedded development with Rust lately. Pictured here: blinking an LED on a Pico W using a raspi debug probe.

Have you done any embedded Rust work? 

1 year ago • chris biscardi

Chrome is shipping WebGPU in v113!

* Release:  https://developer.chrome.com/blog/webgpu-release/ 
* MDN docs:  https://developer.mozilla.org/en-US/docs/Web/API/WebGPU_API 
* Wgpu:  https://wgpu.rs/ 

1 year ago • chris biscardi

I've upgraded a bunch of the bevy-examples shaders to 0.10. Planning to get into the depth/normal prepass and other features soon now that I've recorded the updates to the 2048 bevy Rust Adventure workshop.

 https://github.com/rust-adventure/bevy-examples 

Starting to think about redoing them completely though. I feel like a number of them can be at the very least cleaned up and others can be done in better ways now.