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Locally-Adaptive Level-of-Detail for Hardware-Accelerated Ray Tracing - SIGGRAPH Asia 2023
01:13
Sag-Free Initialization for Strand-Based Hybrid Hair Simulation - SIGGRAPH 2023
02:36
SIGGRAPH 2022 Talk - A Fast & Robust Solution for Cubic & Higher-Order Polynomials
19:14
Virtual Blue Noise Lighting - HPG 2022
02:11
A General Two-Stage Initialization for Sag-Free Deformable Simulations - SIGGRAPH 2022
04:47
Generalized Resampled Importance Sampling: Foundations of ReSTIR - SIGGRAPH 2022 Paper Video
03:51
Interactive Graphics 26 - GPU Ray Tracing
01:10:00
Interactive Graphics 25 - Volume Rendering
01:10:11
Interactive Graphics 24 - Refractions, Transparency, Blending, & Alpha Testing
01:07:13
Interactive Graphics 23 - Ambient Occlusion & Soft Shadows
01:04:54
Interactive Graphics 22 - Global Illumination
01:10:00
Interactive Graphics 21 - Deferred, Variable-Rate, & Adaptive Shading
01:06:27
Interactive Graphics 20 - Compute & Mesh Shaders
59:58
Interactive Graphics 19 - Bump, Normal, Displacement, and Parallax Mapping
01:06:03
Interactive Graphics 18 - Tessellation Shaders
01:01:29
Interactive Graphics 17 - Geometry Shaders
51:09
Interactive Graphics 16 - Shadow Mapping
01:06:47
Interactive Graphics 15 - Lights & Shadows
01:08:29
Interactive Graphics 14 - Reflections
01:00:26
Interactive Graphics 13 - Environment Mapping
51:14
Interactive Graphics 12 - The Rendering Equation
49:06
Interactive Graphics 11 - Render to Texture
40:18
Interactive Graphics 10 - Textures on the GPU
55:51
Interactive Graphics 09 - Textures
01:00:32
Interactive Graphics 08 - Lights & Shading
01:12:40
Interactive Graphics 07 - Triangular Meshes
55:14
Interactive Graphics 06 - Introduction to GLSL & OpenGL Extensions
59:20
Interactive Graphics 05 - Introduction to Modern OpenGL
01:07:58
Interactive Graphics 04 - Windowing APIs
54:26
Interactive Graphics 03 - Rendering Algorithms
53:01