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Why Do Boss Fights Have Phases?
20:26
How Do Games Design Around No Damage?
21:12
What Makes A Great Sleep Mechanic?
22:01
What Makes A Great In-Game Shop?
26:50
How Can You Spice Up A Healing System?
23:56
How Do Games Play With Poison?
19:07
What Makes A Good Rival Boss?
21:17
What Makes A Good Super Move?
26:27
How Can You Make Backtracking Fun?
23:14
What Makes A Good Game Companion?
19:20
What Makes A Good Boss Rush?
22:21
Mario Kart Items: How Have They Evolved?
43:44
What Can You Do With A Fire Level?
18:01
What Makes A Great Impossible Boss?
21:12
What Makes A Good Difficulty Option?
26:32
What Makes Good Rhythm Game UX?
16:10
What's the Deal with Fast Travel?
18:50
What Makes A Great Double Boss Fight?
22:28
What Makes A Cool Winter Level?
19:06
What's The Point of a Day-Night Cycle in Games?
19:46
Good Design, Bad Design Vol. 14 - Great and Terrible Graphic Design in Games
15:07
What Makes a Good Cast of Game Villains?
21:05
Why Do Games Shift in Tone?
19:51
What Makes A Good Secret Boss?
19:33
What Makes A Game Speedrun Friendly?
15:35
What's The Point of Elements in Games?
18:17
How Do Save Systems Shape Games?
16:18
Mario Kart Tracks: How Have They Evolved?
36:41
How Do You Improve Turn Based Combat?
17:43
What's The Point of a First Level?
18:44