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Why does Mario shout at us??  (●﹏●" ) #gaming #animation #gamedev
Mario 64's enemy design is so cool! #gaming #animation #gamedev
The real game behind Mario 64! ( ͡°  Ɛ ͡°   ) #gaming #animation #gamedev
Is Bobomb Battlefield well designed? #gaming #animation #gamedev
Peach's Castle is a progressive mechanic! #gaming #animation #gamedev
When a game has a camera man . . . #gaming #animation #gamedev
Why Mario 64 left such an impression on us? #gaming #animation #gamedev
Looking too deep into Mario 64's Title Screen #gaming #animation #gamedev
Why can we pull on Mario's face?? #gaming #animation #gamedev #indiegamedev
Why Mario Odyssey is not just silly #gaming #animation #gamedev
Why honking is a genius mechanic #gaming #animation #gamedev
When game designers say core  progressive  mechanics #gaming #animation #gamedev
When a game let's you go CHOO CHOO #gaming #animation #gamedev
What makes honking as a goose so fun #gaming #animation #gamedev
What is a silly game mechanic #gaming #animation #gamedev
The silly 3D platformer for tired people #gaming #animation #gamedev
We put some useless stuff in our game #gaming #animation #gamedev
This game is free and has some great design #gaming #animation #gamedev
Playful Design vs Game Design #gaming #animation #gamedev
How we designed our game to be silly #gaming #animation #gamedev
How to make driving a train feel great #gaming #animation #gamedev
Analyzing silly mechanics in games #gaming #animation #gamedev
How Mario Maker inspires you #gaming #animation #gamedev
How a game designer looks at zelda #gaming #animation #gamedev
How a game designer looks at sports #gaming #animation #gamedev
Why you should make your game silly #gaming #animation #gamedev
Stijn@Work - Why pixel art??
Stijn@Work - Shape of NPCs
Stijn@Work - The Purpose of NPCs
Why you got lost in that game @gaming  #gamedev #animation
Exploring you own game @gaming  #gamedev #animation
Dead ends in games @gaming  #gamedev #animation
Fake exploration in games @gaming  #gamedev #animation #digitalart #cute
Stijn@Work - Shading pixel art
Stijn@Work - I like my outlines thick and bold
Tax season x_x @gaming  #gamedev
The point of paths in games @gaming  #gamedev
How to look at choice in games
Getting lost in video games
Stijn@Work - How we animate our NPCs
Stijn@Work - How I pick colors
Stijn@Work - Creating shape with Outlines in Pixel Art!