Interviewing can be a challenging process, and companies do not always make it easy. The opportunities available to you can vary greatly depending on market conditions, demand for software engineers, and the capabilities of tech recruiters, among many other factors.
In this episode, I interview Alla Pavlova, a tech and art talent recruiter at Riot Games. We discuss the interview process from start to finish, including building job descriptions and negotiating salaries. We also delve into hiring company expectations and tactics that candidates can use to find opportunities in other countries. If you're starting your career, looking to relocate, or seeking a new opportunity, you won't want to miss this episode!
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🎙️Audio only version of this episode: https://glich.stream/podcast
▬▬▬▬▬▬ Chapters 🕐 ▬▬▬▬▬▬
00:00 - Introduction
02:28 - How did you get into tech recruiting?
03:32 - How did you make this career transition?
06:08 - Which fields are you currently specialized in?
07:06 - Did you learn how to code?
08:08 - Breakdown of the recruitment process
09:38 - Do you write the job descriptions yourselves?
11:20 - A job description is a wishlist
12:06 - Are you flooded with applications?
14:04 - Cover letters
15:08 - Do you use application tracking systems?
17:15 - Do you keep track of previous rejections?
18:10 - How do you determine if an applicant is a good fit?
21:53 - How important is the resume style?
25:46 - Is the CV summary relevant?
29:16 - Where do you search for candidates?
30:37 - Targeting jobs in another country
31:53 - Connecting and reaching out to recruiters
32:40 - The interview process
35:29 - Self-promotion is critical
37:59 - Use generic titles
41:00 - Hiring manager screening
43:05 - Salary ranges and negotiations
48:21 - Do you make exceptions for certain candidates?
50:40 - The process is broken
52:38 - Are candidates rejecting the tech interview process?
57:19 - Filtering in
58:15 - Any advice for job seekers?
59:49 - Conclusion
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