Explore the Backrooms using LiDAR! I turned my Backrooms Horror game into a LiDAR game.
This is just a simulation of LiDAR created in Unity for a Video Game inspired by LiDAR.exe and LiDAR (Gary’s Mod) - we’re not actually using a real device.
The Backrooms is an urban legend and creepy pasta that tells the tale of an endless maze of randomly generated office rooms. It is characterized by the smell of wet carpet, walls with a monochromatic tone of yellow, and buzzing fluorescent lights.
Unity is an all-purpose game engine. It supports both 2D and 3D graphics and scripting through C# and the drag-and-drop functionality. Developed by Unity technologies, it is a cross-platform game engine.
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