Third live Q&A with core developers of Godot Engine!
Tune in to a chat with core developers Juan Linietsky, Rémi Verschelde, George Marques, Fabio Alessandrelli, Gilles Roudière, and Hugo Locurcio answering questions from Patreon supporters and from the livestream chat!
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1:30 Rémi "Akien" announces Hugo "Calinou" as a new hire
1:55 Hugo introduces himself and what he's working on
4:01 Godot 4 Particle System
9:04 Godot 4 alpha release date
11:00 C++ vs GDScript for a Desktop App
12:40 Editor used to work on Lua and was not easy
13:30 Porting the Editor to GDScript
15:04 Plugins feel under-utilized
18:20 Move Godot Editor features to plugins
19:18 Vulkan Compute
23:25 Vulkan Profiler
24:45 Performance improvements
26:00 Project workflow CI CD
30:05 How community can be involved in UX
34:05 Hacktoberfest
36:00 Audio Streaming over network / VoIP
39:24 Status of Audio/Stuttering
43:10 Physics / Raycast collision detection / Ground detection collision
50:00 Scene structure/ Nodes free of parents
53:00 ARCore support
54:40 RTX support
56:36 Editor interface changes in 4 vs 3
59:48 Flow Containers to be implemented as some point
1:03:00 Webcam/Text-to-Speech
1:08:00 Funding and parent company Software Freedom Conservancy
1:11:30 WebGL
1:12:00 Compute Shader use case proposals
1:14:00 What happens after Godot 4 release
1:16:00 Google Summer of Code 2020
1:18:00 GDScript changes
1:20:00 Personal Project Templates
1:22:40 How accessible is IRC chat (that devs use)
1:24:20 Implement your own rendering pipeline
1:30:40 PCK file size limit is 2.1 GB
1:31:50 Godot 3 compatibility with Godot 4
1:34:30 When will George drop a track for Juan to remix?
(Thanks to Wizardtroll Games for putting up the list.)
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Godot website: https://godotengine.org/
Support development on Patreon: https://www.patreon.com/godotengine
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