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Presentation Slides, PDFs, Source Code and other presenter materials are available at: https://github.com/CppCon/CppCon2014
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"How Ubisoft Montreal Develops Games for Multicore - Before and After C++11"
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Multicore hit the video game industry in a big way. Every platform we develop for now comes in a multicore configuration, and we're always under pressure to exploit the hardware to its fullest. This talk will share our experience learning to develop C++ software for multicore processors over the last decade. It will also explore the new concurrency support in C++11, and examine the way C++11 has influenced the way we develop multicore software so far.
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Jeff Preshing is a Technical Architect at Ubisoft Montreal, where he's worked on games such as Rainbow Six Vegas, Child of Light and Assassin's Creed Unity. He also maintains a blog where he writes frequently about lock-free programming and the C++11 atomic library.
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Videos Filmed & Edited by Bash Films: http://www.BashFilms.com/
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