After watching the latest episode of the Halo series on Paramount+ this week, something caught my attention: creating the particle system for the series' intro using Geometry Nodes and its new simulation system as a personal study. This video was the final result.
Certainly, there's room for improvement in this final result, such as details in particle emission transitions, for example. However, since I've only used the "Simulation Zone" system a few times since its launch in Blender 3.6, I believe I achieved a decent result, considering I worked on this project over the weekend (I started creating the particle system during spare moments throughout the week).
Note: "This visual effects study is a personal project, conducted solely as a creative and learning exercise, with no intention to harm or infringe upon the rights of Microsoft/Paramount+ or any other company associated with the Halo brand, including images, trademarks, and sound themes."
#halo #paramountplus #haloseries #halogame #microsoft #fx #series #gaming #3d #vfx #blender #simulation #animation
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