CDDA features an intricate construction menu where one can perform activities ranging from simple construction, like boarding up a window or digging a pit, to elaborate ones like building a reinforced concrete wall, digging a well or creating basements. Like crafting, construction requires raw materials like brick, stones, or nails. Equipment required for construction can be either salvaged from cities or can be crafted via the crafting menu from additional raw materials. For the most part, the terrain in the game is fully destructible, meaning that the player and other entities can destroy it or build structures on it.
Vehicles can be repaired or even built from scratch using the construction menu. Players are reported to have created vehicles of quite different sizes and capabilities, from small quad bikes with limited storage[19] to huge "deathmobiles"[20] with multiple engines, turrets, machine guns, and chemical labs.
Farming
The player can farm land and grow grains, vegetables, berries and other shrubs (e.g. cotton), provided that they find the respective seeds. The final crop can be laid up for later use (though some food may perish), it can be eaten raw or can be used to prepare more elaborate products (e.g. cooking oil, flour, spirits, vinegar, sealed food).
The farming season usually extends from late spring to early autumn and depends on external temperature. Every plant type has different growing rates and growth can be accelerated using commercial or home-made fertilizers. Final output depends on the character's survival skill: the higher the skill, the higher the yield of every single plant. Once harvested, all plants are considered "dead" and leave straw (grains) or withered plants and some seeds.
Creatures
There are a plethora of monsters and creatures found in the world. The wilderness contains many animals, ranging from small passive animals such as squirrels, rabbits, and rats, to large aggressive predators and sometimes hostile herbivores ranging from moose to wolves and bears. These animals can be hunted for their meat, fur, bones, and organs for cooking and sometimes chemistry.
The main threats to the characters are the zombies controlled by The Blob that roam mainly the cities and some areas within the wilderness. Zombies come in many shapes, abilities and sizes, and most (but not all of them) are infamous for their ability to revive for some time if they are not butchered or smashed to a pulp. The game also features a wide range of adversaries ranging from mutant humans and animals to aliens and interdimensional creatures, often inspired by the works of H. P. Lovecraft and other popular horror and science fiction genres.
As the days go on, many zombies and creatures will mutate into more powerful forms, progressively increasing difficulty. Mundane animals may be replaced with zombie or mutant versions, further reducing access to edible meat while making the world more hostile.
Despite the increasing deadliness of zombies and monsters, unlike most other games, the number of zombies and monsters in a given area (not counting the overall infinite world) is limited, when the zombies and monsters of an area are dead and rendered unable to revive, they will no longer spawn in that area.
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