Ideas for games are fragile. They need the right caring to bloom into a pitch and onto a prototype. Nurturing hit mobile games is hard work, and it takes months, sometimes even years. During that time, dreamers need someone to support them and meet their needs. In the world of F2P mobile games, dreamers need a top of the line mobile games publisher.
But Publishing is much more than being a cradle for game ideas. It starts with a conversation - a chat with a developer, a talk between people with mutual passion for gaming, a discussion on matters that matter the most. We develop relationships, because relationships are everything. Since we are game developers as well as publishers, we understand game developers better. We know how hard it is to come up with the next hit and how challenging it is to create new gameplay.
Our teams invest time and effort in cultivating indie game developers, mentoring these teams and making sure all of our resources are at their disposal. They are the ones that plant the seeds every time they speak to a new game dev studio, and they are the ones who expand our reach to new territories in search of raw talent. Thanks to them, those seeds have bloomed this year, bringing us incredible games. The lead example is our latest game success - AMAZE!.
With over 45 million downloads, AMAZE! is proof that taking the time to build relationships that are based on friendship, trust and mentoring is just as important as everything else, if not more. It’s the reason the indie developers reached out to our publishing team once they had an unpolished diamond on their hand.
Good relationships lead to good partnerships. This is our job as publishers. We are Crazy Labs.
https://www.crazylabs.com/publishing/
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