🔽 Click for Timestamps & Info
This is a several hours long improvised live introductory course to shader coding in Unity! It has been slightly edited in the beginning to remove useless info and me messing around with the mic. The rest is the stream in its fullest!
Timestamps available below!
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Part 1: The Basics
28:53 - Shader vs Material
35:27 - Anatomy of Shaders
58:32 - Shader Code
1:09:20 - UV Coordinates
1:34:00 - Normals
Part 2: Diffuse Lighting
1:48:05 - Lambert Shading & Dot Product
2:15:05 - Tonemapping & HDR
2:21:33 - Properties & Surface Color
Part 3: Specular Lighting
2:30:30 - View Vector & World Position
2:48:38 - Phong BRDF & View Reflection
3:00:58 - Gloss & Interpolators
Part 4: Manipulating Values
3:26:36 - Cel Shading & Thresholding
3:31:40 - Lerp, Inverse Lerp & Posterization
3:55:13 - Passing Data to Shaders
4:07:30 - Waves & Time
Part 5: Showcase
4:31:29 - Water in Garden of the Sea
4:37:03 - SDF Raytracing in Garden of the Sea
4:41:53 - SDF Raytracing of a Fractal
4:48:40 - Flowstorm Gameplay
4:50:24 - Flowstorm Level Editor
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