Updated Notes 2022-06-16:
The other cleaner way of assign skeleton by using a new feature called compatible skeleton
https://www.youtube.com/watch?v=tGU517bpX2g. On12:47
if you had torso, leg, feet, etc misaligned, you might need to reset your location or rotation after you copy and paste to your new blueprint.
If your rendering seems to be odd in the editor(like leg moving with curve) , try to use scalability high setting
If you try to build your metahuman in this project, you will need to turn on the "Apple ARKit" and "Apple ARKit Face Support" in the plugins. Or lese your project will crashed.
If you try to build your metahuman hair in this project, to make you hair visible, you will need to turn on the "Alembic Groom Importer" in in the plugins.
Built exe for testing, 3rd person movement works
https://www.dropbox.com/t/Xxq244yV50KdhlPF
↑Note the above file metahuman hair simulation is not on
Unreal engine version in this tutorial is UE5.0.1
This is a tutorial intended to update the old video on the same topic of applying Metahuman to the third person.
0:00 Highlight
0:07 Intro
0:45 Preparing the Project
2:27 Import MetaHuman
3:49 Fixing Metahuman LOD
5:33 Create Metahuman Third Person Character
7:50 Assign Skeleton to Metahuman
9:16 Fix Torso and shoes not following the Body (Master Component)
11:43 First Test
12:01 Fix Ice Skating Problem (Control Rig)
12:27 DONE
Ref
Previous UE4 and UE5 Preview Simple Metahuman and Third Person Tutorial
https://www.youtube.com/watch?v=TrIvO9fA7RY
Previous Video on Metahuman Creator created my Monkey King Character
https://www.youtube.com/watch?v=-cfk5dsC2Rc
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