Ever since the removal of the pure hitscan system in Call of Duty with Black Ops 4, I've always found some confusing results with Bullet Velocity not working exactly as expected and it turns out, this is due to the fact that hitscan is still present to a degree! Today, I wanted to share exactly how this hybrid system works and how to calculate hitscan ranges. What are your thoughts on this hybrid system that CoD has been using?
Twitch: http://www.twitch.tv/thexclusiveace
Twitter: https://twitter.com/TheXclusiveAce0:00 Intro
0:22 History of Hitscan vs Ballistics in CoD
2:11 It's NOT a Pure Ballistics System
2:41 How Hitscan Works Now
3:08 In-Game Examples
5:00 Hitscan Range Chart
5:41 Why this Matters so Much
9:00 Wrap Up
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