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2,347 results
It's been a while since the last video hasn't it? I've made quite a bit of progress since the last update, and since one of the things I ...
2,461,154 views
1 year ago
This video briefly explains what Vectors are and how they can be used in a game. ❤️ Donate: ...
250,932 views
7 years ago
Perspective matrices have been used behind the scenes since the inception of 3D gaming, and the majority of vector libraries will ...
372,833 views
3 years ago
------------------ 3blue1brown is a channel about animating math, in all senses of the word animate. And you know the drill with ...
1,182,532 views
5 years ago
different sat, dont worry ADDITIONAL RESOURCES AABB: ...
31,919 views
6 years ago
Linear Algebra is a scary term that is often associated with Game Development, but the reality is that the average game developer ...
11,884 views
2 years ago
Progression systems in games are far too often designed as Skinner boxes: psychological traps that feed us carefully measured ...
1,264,118 views
8 years ago
Being a game designer means being a problem solver. In this video, I share stories of how game creators overcame huge design ...
2,610,091 views
A visual look and explanation of common pathfinding algorithms. Resources/References I suggest reading this if you're looking for ...
707,834 views
4 years ago
Manually tweaking your character's jump velocity and gravity in Godot is hardly an effective way to make a jump. It's imprecise ...
72,509 views
Built this entire video on raymarching in shaders using shaders, ray marching, and signed distance functions. 🛒 Recommended ...
238,669 views
Github repository https://github.com/johnBuffer/VerletSFML-Multithread.
740,370 views
Here's a demo of a rendering engine I've been working on that allows for Non-Euclidean worlds. Source Code and Executable: ...
11,515,469 views
Welcome to the first part in a series teaching pathfinding for video games. In this episode we take a look at the A* algorithm and ...
2,085,340 views
9 years ago
why are splines? well my god I have good news for you, here's why splines! if you like my work, please consider supporting me ...
1,385,074 views
Step by step instructions showing how to run Dijkstra's algorithm on a graph. Code: ...
1,372,922 views
This Dwarf Fortress documentary details the development of the indie management simulation video game Dwarf Fortress and ...
1,370,503 views
Dot products are a nice geometric tool for understanding projection. But now that we know about linear transformations, we can ...
2,460,013 views
In this video, I will teach you how you can start making games in C++, from scratch, with no engine, no matter your current ...
26,117 views
2 months ago
I've decided to learn how to write 3D games from scratch. Can an ancient mystical book help me? #RETROGAMING ...
16,408 views