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707 results
This was originally written by Jeff Molofee, ported to Linux by Richard Compbell, and ported again to SIXEL terminal by Hayaki ...
1,599 views
9 years ago
This is a follow-up to the OpenGL programming example posted earlier. It contains the same scene as in ...
68,623 views
13 years ago
As you can see it looks real awesome and the USB SoundCard works with 5.1 Output out of the box no config plug and play!
269 views
7 years ago
I am Joel and this is my YouTube channel introduction. It gives you an idea of what kind of stuff I publish. Enable subtitles/captions ...
208,169 views
Language: C++ Graphics: OpenGL You view of sample engine OpenGL on С++ Capability engine: Import Valve SMD Object ...
1,534 views
6 years ago
Sometimes people ask me whether I have been in demoscene. Well, some isolated effects sometimes, but no, I haven't really.
4,793 views
8 years ago
Sorry if I forgot to mention your name! And if I mispronounced your name, I meant nothing bad by it. Foreign names are difficult.
12,949 views
New Wine and FurMark First run without MSAA System Info: Ubuntu linux 9.10 64bit Wine 1.2-rc1 AMD Athlon(tm) 64 X2 Dual ...
2,548 views
14 years ago
wip https://github.com/SeriousAlexej/SeriousSamGLWeapons.
16,263 views
5 years ago
Full Throttle Remastered bietet zahlreiche Verbesserungen und Optimierungen. Neben einer deutlich aufpolierten Optik wurde ...
43,714 views
Uses the OpenGL hook from my previous video to draw a square to the screen.
402 views
1 year ago
Scene I programmed and designed for my Computer Graphics Module.
70 views
I made quite a while ago, thought I would share.
568 views
"Traversing the Dark? 'Tis but a fairy tale!" Humble tribute to Sir Artorias My video editor only outputs 30FPS video, even though I ...
9,864 views
27 views
2 years ago
An example of reflective surface lighting on the Soulspear model in C++ with OpenGL and GLSL. Utilises a BRDF shader ...
257 views
935 views
Every pixel on screen has its own ray which checks for collision with objects in the scene (spheres, triangles and plane). This time ...
328 views
3 years ago
testing animated collada models with my skeletal animation system...
11,677 views
15 years ago
Full rendering of shadows on objects, as well as water close to reality. Used by PCF shadow map. Language: C++ Graphics: ...
484 views
4 years ago