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23 results
In todays episode JM8 dives into the designs that were forgotten on the cutting room floor of From Software's offices. How it ...
30,461 views
2 years ago
Welcome to The Anatomy of Sea of Thieves. In this episode, we take a look at how Rare created one of the most perplexingly ...
9,483 views
In today's episode JM8 delves into the designs of Celeste and why it feels so good to control and play. If you want to see more ...
23,795 views
In this episode, J takes a look at how Fromsoftware created their levels to invisibly guide the player throughout the world of ...
136,899 views
In today's episode JM8 dissects the designs of Elden Rings open world, why it works where so many others fail. If you want to see ...
70,880 views
In todays episode JM8 covers the level design techniques used in the entire Dark Souls Trilogy and how it was designed for ...
57,468 views
In today's episode JM8 & Jack dive into the narrative designs of Dark Souls 2. How the series uses of Ludo Narrative Symmetry to ...
21,366 views
In today's episode JM8 explains the designs behind Guild Wars 2's immaculate fishing mini game featuring the developers ...
14,332 views
1 year ago
Timestamps: Introduction - 00:00 Pacing Power - 00:30 Lost Through Leveling - 02:40 Character Building - 04:50 Soul Sacrifice ...
42,761 views
Welcome to The Anatomy of Hyper Light Drifter, Where J explores how its developers crafted its immaculate maze like levels to ...
16,544 views
In today's episode, JM8 dives the disgusting designs of Scorn and whether its slippery designs were intentionally skewed with to ...
20,423 views
Welcome to The Anatomy of Hollow Knight. In this episode, we take a look at how Team Cherry created one of the tightest games I ...
22,272 views
In todays episode J takes a look at how Valve crafted two equally perfect puzzle games and the game design techniques used to ...
21,382 views
In today's episode JM8 is joined by Daniel Mullins as they discuss and dissect the meta game design of Inscryption. If you want to ...
18,324 views
In part 1 of a trilogy of videos on the illusion of choice in games, JM8 delves into the manipulative designs of The Stanley Parable ...
23,502 views
In part 3 of a trilogy of videos on the illusion of choice in games, JM8 delves into the emotional decision making of Immersive Sims ...
11,394 views
In today's episode of Anatomy, JM8 dissects the design ups and downs of Elden Rings first legacy dungeon Stormveil Castle.
44,497 views
In today's episode JM8 delves into the sound design of Animal Crossing: New Horizons and how it subtly manipulates and guides ...
10,406 views
In today's episode JM8 takes a look at the gameplay designs of Stray and if it can even be considered a game. If you want to see ...
12,352 views
In part 2 of a trilogy of videos on the illusion of choice in games, JM8 delves into the divergent designs of Disco Elysium and how it ...
18,850 views