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36 results
8.79K subscribers
Welcome to One Sitting, the new series where i make a video in 24 hours straight on stream for charity and this monstrosity is the ...
2,335 views
2 years ago
Welcome to Game Design Discussion Time! A new Podcast about game design philosophy, theory and implementation. Hosted ...
987 views
1,340 views
Thank you so much to everyone who has help me get to this point this is HUGE for us! There is going to be a new series starting ...
2,464 views
Join me on our journey into the innerworkings of Hyper Light Drifter. How its developers crafted it immaculate mazes to guide and ...
3,620 views
How did #Sekiro teach me to read? Well in today Episode we delve into the inner workings of Sekiro: Shadows Die Twice, ...
1,985 views
Alright guys and welcome to The Anatomy of Terraria! In this episode, we take a look at how Re-Logic created the most freeing ...
5,323 views
Alright guys and welcome to The Anatomy of Celeste! In this episode, we take a look at how Extremely OK Games used design ...
5,853 views
3 years ago
Alright guys and welcome to The Anatomy of Half Life: Alyx In this episode, we take a look at how Valve created one of the most ...
2,731 views
Alright guys and welcome to The Anatomy of Bloodborne In this episode, we take a look at how Fromsoftware created their levels ...
12,074 views
Timestamps: Introduction - 00:00 Pacing Power - 00:30 Lost Through Leveling - 02:40 Character Building - 04:50 Soul Sacrifice ...
42,761 views
In today's episode JM8 explains the designs behind Guild Wars 2's immaculate fishing mini game featuring the developers ...
14,332 views
1 year ago
In todays episode JM8 dives into the designs that were forgotten on the cutting room floor of From Software's offices. How it ...
30,460 views
In this episode, J takes a look at how Fromsoftware created their levels to invisibly guide the player throughout the world of ...
136,899 views
Welcome to The Anatomy of Sea of Thieves. In this episode, we take a look at how Rare created one of the most perplexingly ...
9,483 views
In today's episode JM8 & Jack dive into the narrative designs of Dark Souls 2. How the series uses of Ludo Narrative Symmetry to ...
21,366 views
In today's episode JM8 takes a look at the gameplay designs of Stray and if it can even be considered a game. If you want to see ...
12,352 views
In today's episode JM8 delves into the designs of Celeste and why it feels so good to control and play. If you want to see more ...
23,795 views
In todays episode JM8 covers the level design techniques used in the entire Dark Souls Trilogy and how it was designed for ...
57,468 views
In part 3 of a trilogy of videos on the illusion of choice in games, JM8 delves into the emotional decision making of Immersive Sims ...
11,394 views
In today's episode JM8 takes a dive back into Portal 2 to breakdown its Co-op mode. The ups and downs of designing for ...
13,247 views
In today's episode JM8 dissects the designs of Elden Rings open world, why it works where so many others fail. If you want to see ...
70,880 views
This week we talk about Xbox Game Pass adding even more value and new video game TV projects in the works! Joined by ...
14 views
In part 1 of a trilogy of videos on the illusion of choice in games, JM8 delves into the manipulative designs of The Stanley Parable ...
23,502 views
Welcome to The Anatomy of Hollow Knight. In this episode, we take a look at how Team Cherry created one of the tightest games I ...
22,272 views
This week we talk about Perfect Dark losing it's Game Director and dig deep on Sony's latest State of Play. Joined by ...
30 views
Welcome to The Anatomy of Hyper Light Drifter, Where J explores how its developers crafted its immaculate maze like levels to ...
16,544 views
In today's episode, JM8 dives the disgusting designs of Scorn and whether its slippery designs were intentionally skewed with to ...
20,423 views
This week on “The Sigma Show” we talk about Overwatch 2 replacing the first game and video game preservation overall. Joined ...
29 views
Streamed 1 year ago