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2,359 results
It's been a while since the last video hasn't it? I've made quite a bit of progress since the last update, and since one of the things I ...
2,461,410 views
1 year ago
This video briefly explains what Vectors are and how they can be used in a game. ❤️ Donate: ...
250,943 views
7 years ago
Perspective matrices have been used behind the scenes since the inception of 3D gaming, and the majority of vector libraries will ...
372,896 views
3 years ago
------------------ 3blue1brown is a channel about animating math, in all senses of the word animate. And you know the drill with ...
1,182,649 views
5 years ago
different sat, dont worry ADDITIONAL RESOURCES AABB: ...
31,925 views
6 years ago
Linear Algebra is a scary term that is often associated with Game Development, but the reality is that the average game developer ...
11,888 views
2 years ago
Progression systems in games are far too often designed as Skinner boxes: psychological traps that feed us carefully measured ...
1,264,136 views
8 years ago
Being a game designer means being a problem solver. In this video, I share stories of how game creators overcame huge design ...
2,610,188 views
A visual look and explanation of common pathfinding algorithms. Resources/References I suggest reading this if you're looking for ...
707,856 views
4 years ago
Built this entire video on raymarching in shaders using shaders, ray marching, and signed distance functions. 🛒 Recommended ...
238,724 views
Here's a demo of a rendering engine I've been working on that allows for Non-Euclidean worlds. Source Code and Executable: ...
11,515,763 views
Github repository https://github.com/johnBuffer/VerletSFML-Multithread.
740,487 views
why are splines? well my god I have good news for you, here's why splines! if you like my work, please consider supporting me ...
1,385,169 views
Welcome to the first part in a series teaching pathfinding for video games. In this episode we take a look at the A* algorithm and ...
2,085,368 views
9 years ago
This Dwarf Fortress documentary details the development of the indie management simulation video game Dwarf Fortress and ...
1,370,812 views
Manually tweaking your character's jump velocity and gravity in Godot is hardly an effective way to make a jump. It's imprecise ...
72,534 views
Most puzzle games are about discovering the one, designer-intended answer to a conundrum. Let's look at a different take on the ...
689,223 views
Dot products are a nice geometric tool for understanding projection. But now that we know about linear transformations, we can ...
2,460,217 views
I've decided to learn how to write 3D games from scratch. Can an ancient mystical book help me? #RETROGAMING ...
16,433 views
Dive into the vibrant world of Minecraft's community energy and hilarious bugs! Engine Programmer at Minecraft Dan Samhold ...
4,894 views
5 months ago