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68,552 results
Screencast of example shaders/3d-metaballs.glsl from https://github.com/MacSlow/raymarching-vortrag.
570 views
6 years ago
I ran a million (1048576) particles on an NVidia GeForce 570 GTX card in a program written in CUDA C (utilizing CUDA and ...
10,686 views
11 years ago
This shows a hollowed out glass cube with a slight surface-distortion to make the refraction effect visually more interesting.
1,217 views
5 years ago
All code samples, unless explicitly stated otherwise, are licensed under the terms of the CC BY-NC 4.0 license as published by ...
67,365 views
4 years ago
30,956 views
A raytracing shader I wrote with GLSL in a week for a school project. It was my first time using C++ and OpenGL.
3,786 views
14,316 views
This is a follow-up to the OpenGL programming example posted earlier. It contains the same scene as in ...
68,631 views
13 years ago
First in a series of videos on using OpenGL from C.
11,202 views
2 years ago
I have downloaded it and changed the part of code related to numerical solution of the waves. The part of code related to opengl ...
4,318 views
11,013 views
33,678 views
30,226 views
Particle swarm optimization using Nvidia CUDA without uniform space partitioning. Source: ...
356 views
8 years ago
In the process I described earlier I glossed over some extra steps that OpenGL performs we could in principle go straight from ...
26,842 views
29,090 views
37,286 views
21,929 views
In this demonstration I show the morphing between subdivision levels since I switched to an implementation of the CDLOD ...
2,400 views
7 years ago
16,254 views