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934,976 results
I have a faster workflow for generating low poly multiple convex mesh collision shapes now, used here for the pillows, sofa, and ...
50,422 views
5 months ago
This video is part of the Udacity course "2D Game Development with libGDX". Watch the full course at ...
34,178 views
8 years ago
Couldn't stand how ugly things looked so spent the last 5 days reimplementing the good parts of my old renderer. With the new ...
9,210 views
2 years ago
Fix Opengl not supported error in windows 10 and windows 11 The driver does not appear to support opengl ...
327,789 views
4 years ago
Just a small walk inside my procedurally generated 3D terrain. Done using: C++, modern OpenGL, glm math library, glfw and the ...
78,427 views
So, I'm starting as a graphics programmer… and I soon figure out that I need a graphics API to effectively interface with the ...
27,927 views
Rendering a ptich black room is actually quite a challenging problem in computer graphics. I stopped the bleeding by giving each ...
11,643 views
Hello! This video will show you diffrent render levels inside Blender. Also in the end of the video we get almost photorealistic result ...
112,902 views
gamedev #gamedevelopment #programming Discord: https://discord.gg/vU2PKasZdn Patreon: patreon.com/user?u=58955910.
8,023 views
Vulkan API supports multithreading, which is particularly important for mobile platforms. Multithreading enables the system to ...
372,262 views
7 years ago
POC for testing OpenAL's 3D audio.
1,471 views
1 year ago
The body of the planet is a cube with 4 32x32 panels per each face. These are projected onto a sphere and then sample values ...
56,408 views
Been going pretty hard on this lately. Grinding to release a demo by Christmas. Also believe it or not we're booked in at a studio to ...
4,038 views
Side-by-side performance comparison of Skyforce Reloaded Unity-based game from Infinite Dreams. Both versions run at 60FPS ...
36,417 views
DOOM receives the Vulkan patch and we test it with the RX480! Expect a more detailed video with Vulkan performance ...
93,596 views
Using Verlet Integration and The Jakobsen Method.
1,063 views
A quick preview of my indie 3D RPG java game using opengl. Check out my other videos for weekly game DevLogs with ...
12,929 views
10 years ago
127,000 views
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OpenGL is an industry standard 3D graphics API. OpenGL 4.1 or later is required to run many 3D modeling software. OpenGL ...
20,572 views
3 years ago
I was curious how the performance of Golang is impacted by using libraries through CGO. Specifically I wanted to see how the ...
55,328 views
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