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16,107 results
I ran a million (1048576) particles on an NVidia GeForce 570 GTX card in a program written in CUDA C (utilizing CUDA and ...
10,685 views
11 years ago
Screencast of example shaders/3d-metaballs.glsl from https://github.com/MacSlow/raymarching-vortrag.
569 views
6 years ago
Visually spiced-up simple 2D vector-graphics scene with OpenGL. I wish cairo would allow this type of rendering (with the subtle ...
1,023 views
This is a follow-up to the OpenGL programming example posted earlier. It contains the same scene as in ...
68,625 views
13 years ago
A raytracing shader I wrote with GLSL in a week for a school project. It was my first time using C++ and OpenGL.
3,784 views
OpenGL physics demonstration. Particles with real physical characteristics, bouncing and interacting with all surfaces. You can ...
1,449 views
12 years ago
Demonstrating a 2d dithered lightmap rendered with GLSL shaders. The "pixel" size of the dithering can be scaled as ...
1,111 views
2 years ago
A simple flight simulator in C++11/OpenGL. Features a procedurally generated infinite terrain over which you can fly around.
7,204 views
Now with a skybox, plane shadow and new camera. A simple flight simulator in C++11/OpenGL with procedurally generated ...
7,757 views
I am currently working on a project about rendering planets with a spherical LOD system. What is visible currently is the naive ...
2,644 views
7 years ago
I had to try Opengl in blender internal after hearing about the fast rendering and seeing some amazing work. This was a little ...
785 views
5 years ago
OpenGL Display Lists example showing 25 cubes being rotated. This video features how my Display List example looks like on ...
3,601 views
Particle swarm optimization using Nvidia CUDA without uniform space partitioning. Source: ...
356 views
8 years ago
Basic glow effect using gaussian blur + multi sampled frame buffers.
458 views
This project was developed in C++ using OpenGL. - Implement a simple data structure and draw function for a basic Rigid Body ...
307 views
This is the start of a compact path-tracer (analytic ray-object intersections, no raymarching this time) supporting motion-blur and ...
3 years ago
I have downloaded it and changed the part of code related to numerical solution of the waves. The part of code related to opengl ...
4,318 views
Interactive volume rendering of galaxy simulation (uniform grid 500x500x200) using yt and brand new OpenGL VR infrastructure.
233 views
A quick intro I made in my simple OpenGL engine (https://github.com/drummyfish/OpenglSE).
244 views
9 years ago
System: Lenovo Thinkpad T430 (2012), NVIDIA NVS 5400, Ubuntu 16.04 Algorithm shown: https://en.wikipedia.org/wiki/Box_blur ...
2,150 views