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68,643 results
I ran a million (1048576) particles on an NVidia GeForce 570 GTX card in a program written in CUDA C (utilizing CUDA and ...
10,684 views
11 years ago
Screencast of example shaders/3d-metaballs.glsl from https://github.com/MacSlow/raymarching-vortrag.
569 views
6 years ago
Visually spiced-up simple 2D vector-graphics scene with OpenGL. I wish cairo would allow this type of rendering (with the subtle ...
1,023 views
All code samples, unless explicitly stated otherwise, are licensed under the terms of the CC BY-NC 4.0 license as published by ...
67,298 views
4 years ago
21,880 views
30,147 views
First in a series of videos on using OpenGL from C.
11,167 views
2 years ago
30,773 views
17,199 views
A raytracing shader I wrote with GLSL in a week for a school project. It was my first time using C++ and OpenGL.
3,783 views
30,874 views
This is a follow-up to the OpenGL programming example posted earlier. It contains the same scene as in ...
68,620 views
13 years ago
10,975 views
14,296 views
29,035 views
37,237 views
33,571 views
12,165 views
Demonstrating a 2d dithered lightmap rendered with GLSL shaders. The "pixel" size of the dithering can be scaled as ...
1,104 views
In the process I described earlier I glossed over some extra steps that OpenGL performs we could in principle go straight from ...
26,772 views