We're checking out some gameplay highlights and funny moments from BeamNG.Drive, a physics based driving game featuring some extremely realistic driving mechanics as well as some of the best crashes gaming has to offer. In the Mountaineering Mod Map Challenge, you get to choose one of many trails, going from easy, medium, to "hard AF" in order to get to the top of a mountain. You know you've reached the top once you get to the concrete, and then you can drive or crash your way back down to start over. It's an interesting change from the typical timed challenges or crash challenges. Instead of being in the city, we're off the beaten path and now, we need to use patience and planning to get around the various obstacles in our way. Subscribe if you like! + http://bit.ly/1PG8z9G Follow me on Twitter! + https://twitter.com/GrayStillPlays Like me on Facebook! + https://www.facebook.com/graystillplays/ BeamNG.Drive on Steam! + http://store.steampowered.com/app/284... ---------------------------------- SOME OTHER PLAYLISTS: My Summer Car: https://www.youtube.com/watch?v=75N96... The Long Dark Hunted Challenge Part 1: https://www.youtube.com/watch?v=dFr34... The Long Dark Hopeless Rescue Challenge: https://www.youtube.com/watch?v=-OYxm... Top 5 Lists: https://www.youtube.com/watch?v=yy4nM... Blitz Breaker: https://www.youtube.com/watch?v=DMelv... Downfall: https://www.youtube.com/watch?v=JbHjF... Villagers: https://www.youtube.com/playlist?list... Clash Royale: https://www.youtube.com/playlist?list... ---------------------------------- ABOUT: THE LONG DARK: BeamNG.drive is a realistic, immersive driving game offering near-limitless possibilities. Our soft-body physics engine simulates every component of a vehicle in real time, resulting in realistic, dynamic behavior. The driving feel is authentic and visceral, and crashes are realistic and violent; yet the physics are accessible enough to drive with a keyboard or gamepad while still being authentic with a full racing wheel with uncompromising realism. Environments and vehicles in BeamNG.drive are hand-crafted with passionate attention to detail. With years of meticulous design, research, and experience, we authentically recreate the feeling and excitement of real world driving. We are a small team from around the world with no obligations to publishers or outside interests. Our users and modding community are our first priority. Help us make BeamNG.drive the ultimate driving experience and discover what an open and uncompromising soft-body vehicle simulator can be. Why is BeamNG.drive the game for you? As an open world vehicle simulator, BeamNG.drive will cover a large array of vehicular disciplines - everything from a delivery mission in a box truck to a high speed rally race or a destruction derby. The vehicle customization and detail will allow you to make your car or truck all your own - fix it up, upgrade it, or strip away body panels to reduce weight. There are a lot of different types of gameplay we want to implement beyond just racing and crashing, such as police chases, stunt challenges, and other specialized minigames. Eventually we would like to have some kind of single player open world career mode, with persistent vehicle ownership and procedurally generated used vehicles to buy and events to run them in. In some ways, BeamNG.drive is about doing anything you want with a car or truck - the stuff other games don't let you do. You can go off-roading in a family sedan or hurl a delivery truck around a racing circuit, all with beautiful soft-body simulation physics. You can mod those same vehicles to be racing beasts, derby monsters, or off-road behemoths - or just thrash them stock. At the end of the day, BeamNG.drive gives you the gameplay you want, and doesn't force you to do anything that you don't think is fun or interesting. The future of the game and our physics engine As we optimize our game and computer technology improves, the amount of vehicles which can be simultaneously simulated at a smooth framerate will increase. Right now you can run 4 to 6 cars at one time on a high end quad-core processor. Each vehicle has around 400 nodes and 4000 beams, all being simulated 2000 times per second. We hope to expand the number of simultaneous vehicles possible to at least 8 with a mid-range processor. ---------------------------------- Intro Music by Andru: https://soundcloud.com/andruofficial/... Music by Teknoaxe: https://www.youtube.com/watch?v=_5lsF...