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Kage Minato
Game Architect
36 views
36 items
Last updated on Feb 20, 2019
public playlist
Adam Millard - The Architect of Games
17:19
20(18) Games You Should Have Played
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Adam Millard - The Architect of Games
13:09
What Makes HITMAN's Sapienza So Memorable?
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Adam Millard - The Architect of Games
14:24
What Makes Video Game Stories Special?
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Adam Millard - The Architect of Games
15:30
Do Interesting Decisions Create Interesting Games? Breaking Down Sid Meier
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Adam Millard - The Architect of Games
13:29
Shovel Knight's Secret Mode- The Challenge Run Formula
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Adam Millard - The Architect of Games
17:16
Why Games Lie to You- The Fallacy of Fairness
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Adam Millard - The Architect of Games
16:56
How Games Communicate, Without Saying Anything
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Adam Millard - The Architect of Games
16:05
Why Perfect Difficulty Is Impossible
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Adam Millard - The Architect of Games
15:15
The Four Fundamental Quests
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Adam Millard - The Architect of Games
15:20
Why Are Games So Hard To Balance?
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Adam Millard - The Architect of Games
14:01
The Best Boys- Designing FF15's NPCs
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Adam Millard - The Architect of Games
13:03
Finding the Fun in Failure
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Adam Millard - The Architect of Games
14:54
Are Morality Systems Making Us Less Moral?
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Adam Millard - The Architect of Games
1:56
The Selloutening
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Adam Millard - The Architect of Games
14:27
Should Games Always Be Accessible?
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Adam Millard - The Architect of Games
14:13
How Great Games Beat The Grind
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Adam Millard - The Architect of Games
1:00:39
A Comprehensive Reading of Nier Automata [MASSIVE SPOILERS]
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Adam Millard - The Architect of Games
12:31
Does Into The Breach Really Have Perfect Information? Why RNG Matters.
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Adam Millard - The Architect of Games
14:59
What Happened to Dawn of War 3?- When Good Sequels Go Bad
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Adam Millard - The Architect of Games
11:54
How Subnautica Uses TERROR
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Adam Millard - The Architect of Games
15:55
The Anatomy of a Bossfight
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Adam Millard - The Architect of Games
14:40
Puzzles Vs Problems: A Two-Sided Genre
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Adam Millard - The Architect of Games
17:23
20(17) Games You Should Have Played
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Adam Millard - The Architect of Games
13:26
Graphing games- The Power of the Narrative Arc
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Adam Millard - The Architect of Games
17:51
Starcraft 2- The Greatest RTS Ever
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Adam Millard - The Architect of Games
16:04
The Life and Times of the Immersive Sim
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Adam Millard - The Architect of Games
15:31
Expressive Mechanics- Playing The Nintendo Way
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Adam Millard - The Architect of Games
13:01
The Hollow Hardcore- Mastering the Art of Flow
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Adam Millard - The Architect of Games
16:40
Let's Talk About Talking- Fixing Mass Effect 2
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Adam Millard - The Architect of Games
14:39
Difficulty By Design- X-COM 2's Endless Arms Race
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Adam Millard - The Architect of Games
47:10
What is a Sonic anyway? A Sonic The Hedgehog retrospective
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Adam Millard - The Architect of Games
12:15
How Pyre fuses mechanics and storytelling
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Adam Millard - The Architect of Games
11:40
Roguelikes and the Modular Genre
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Adam Millard - The Architect of Games
13:29
Refactionizing 4x: The Civilization Problem
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Adam Millard - The Architect of Games
10:35
6 Lessons from Hollow Knight's immersive tutorial
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Adam Millard - The Architect of Games
9:50
How rats made PUBG memorable
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