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Kage Minato

Game Architect

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36 items
Last updated on Feb 20, 2019
public playlist
20(18) Games You Should Have Played
17:19
What Makes HITMAN's Sapienza So Memorable?
13:09
What Makes Video Game Stories Special?
14:24
Do Interesting Decisions Create Interesting Games? Breaking Down Sid Meier
15:30
Shovel Knight's Secret Mode- The Challenge Run Formula
13:29
Why Games Lie to You- The Fallacy of Fairness
17:16
How Games Communicate, Without Saying Anything
16:56
Why Perfect Difficulty Is Impossible
16:05
The Four Fundamental Quests
15:15
Why Are Games So Hard To Balance?
15:20
The Best Boys- Designing FF15's NPCs
14:01
Finding the Fun in Failure
13:03
Are Morality Systems Making Us Less Moral?
14:54
The Selloutening
1:56
Should Games Always Be Accessible?
14:27
How Great Games Beat The Grind
14:13
A Comprehensive Reading of Nier Automata [MASSIVE SPOILERS]
1:00:39
Does Into The Breach Really Have Perfect Information? Why RNG Matters.
12:31
What Happened to Dawn of War 3?- When Good Sequels Go Bad
14:59
How Subnautica Uses TERROR
11:54
The Anatomy of a Bossfight
15:55
Puzzles Vs Problems: A Two-Sided Genre
14:40
20(17) Games You Should Have Played
17:23
Graphing games- The Power of the Narrative Arc
13:26
Starcraft 2- The Greatest RTS Ever
17:51
The Life and Times of the Immersive Sim
16:04
Expressive Mechanics- Playing The Nintendo Way
15:31
The Hollow Hardcore- Mastering the Art of Flow
13:01
Let's Talk About Talking-  Fixing Mass Effect 2
16:40
Difficulty By Design- X-COM 2's Endless Arms Race
14:39
What is a Sonic anyway? A Sonic The Hedgehog retrospective
47:10
How Pyre fuses mechanics and storytelling
12:15
Roguelikes and the Modular Genre
11:40
Refactionizing 4x: The Civilization Problem
13:29
6 Lessons from Hollow Knight's immersive tutorial
10:35
How rats made PUBG memorable
9:50