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strafefox

Super Splash Wave - The artistry of 16-bit video games

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Last updated on Mar 4, 2024
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Nintendo's Portable Power: Super Mario Land & Zelda
17:49
The making of Chrono Trigger & Secret of Mana
30:16
SEGA's Winning Run: Out Run, Space Harrier and Hang On
22:00
Konami's creative MSX team: From Pippols to Metal Gear 2
29:53
The Making of Sonic the Hedgehog
24:52
The Making of Wonder Boy / Monster World
29:21
The Making of Mortal Kombat | Digitized graphics in video games
28:00
The Making of Castlevania Symphony of the Night and Dracula X
27:13
The Making of Donkey Kong Country & Killer Instinct / Pre-rendered graphics
24:58
The Making of Aladdin / Cel animation in video games
23:04
The Making of Streets of Rage 2
17:52
The Making of Street Fighter II
21:42
The Making of Super Castlevania IV & Bloodlines
22:48
The Making of Sonic CD
17:21
The Making of Super Mario World & Yoshi's Island
22:29
The Making of Ecco the Dolphin
16:38
The Making of Castle of Illusion, Quackshot and World of Illusion
17:26
The Making of Star Fox
13:48
The making of Revenge of Shinobi, Streets of Rage & Shinobi 3
20:40
The Making of Sonic 3 & Knuckles
23:54
The Making of Legend of Zelda A Link to the Past - Super Nes
15:12
The Making of Sonic the Hedgehog 2
18:28
How video games were made - part 3: Marketing and Business
10:57
How video games were made - concept art montage
3:52
How video games were made - part 2: Workflow
12:22
How video games were made - part 1: Graphics
11:59