An app is called professional if it provides best user experience with an attractive UI design irrespective of the Android device in which it is running. To achieve such user experience, the application should be designed to work flexible on both smartphones and tablets, thus making users feel that the app has been specially designed for their android device. In this course, Designing Layouts for Multiple Device Screens in Android, you'll cover all the fundamental concepts related to making UI's for multiple screen devices. First, you'll discover various UI related terminologies. Next, you'll explore the best practices for UI design. Then, you'll go over exploring resource directories and how to design layouts for both smartphones, tablets, Android wear, Android TV. Thereafter, you'll learn how to use layout aliases and configuration qualifiers. Finally, you'll dive into handling Drawables and Graphics and optimise them for various Android screens. By the end of this course, you'll be able to design apps for multiple screens. In this course you'll explore: - Design flexible layouts - Make layouts compatible across different screen sized devices and densities - Master Android device configurations - Explore configuration qualifiers ( Resource qualifiers ) - Optimise graphics ( Drawable bitmaps ) for different screen densities - Work with Drawables such as Raster and Vector Drawable. - Learn how to use Vector Asset Studio and Image Asset Studio - Create Responsive UI using Coordinator layouts - Create Launcher icons for different screens and Android versions - Implement all new Adaptive Launcher icons for Oreo onwards devices You'll use Android Studio and Kotlin language for demos. But no prior Kotlin knowledge is required.