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Game Maker's Toolkit

Level Design

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27 items
Last updated on May 12, 2022
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Making Hitman 3's Best Level
9:01
Why You (Probably) Didn't Get Lost in Metroid Dread
17:33
Making It Takes Two's Best Level
28:43
Dishonored 2 Devs Explain the Clockwork Mansion
23:22
Making Ori and The Will of the Wisps' Best Level
18:29
How Zelda's Puzzle Box Dungeons Work
12:47
How Level Design Can Tell a Story
18:11
The World Design of Hollow Knight | Boss Keys
40:00
How to Make Your First Super Mario Maker 2 Level
12:59
Making Hitman 2's Best Level
19:16
How Mega Man 11's Levels Do More With Less
11:45
The World Design of Dark Souls | Boss Keys
21:21
What Makes a Good Puzzle?
17:42
Breaking Down the Best World in Rayman Legends
7:49
5 Amazing Levels from 2017
20:03
Deconstructing Ori and the Blind Forest's Best Bit
8:50
Donkey Kong Country: Tropical Freeze - Mario's Level Design, Evolved
12:34
What Made Psychonauts Special
9:25
Why We Remember Bioshock's Fort Frolic
11:13
Deus Ex: Mankind Divided's Amazing Open World
10:10
How (and Why) Spelunky Makes its Own Levels
7:13
Anatomy of a Side Quest: Beyond the Beef
10:10
Bonus: Playing your Super Mario Maker Levels | GMTK Extra
5:15
Analysing Mario to Master Super Mario Maker
15:03
Getting Lost in Axiom Verge
7:05
Super Mario 3D World's 4 Step Level Design
5:10
Sequence Breaking with Toki Tori 2
4:50