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Game Maker's Toolkit
Game Maker's Toolkit
2,026,045 views
135 items
Last updated on Feb 1, 2024
public playlist
The main series for this channel, with videos on game design and game analysis
Game Maker's Toolkit
29:16
Super Mario's Invisible Difficulty Settings
Game Maker's Toolkit
19:12
How Jusant Makes Rock-Climbing More Immersive
Game Maker's Toolkit
9:25
How Nintendo Designed Ultrahand
Game Maker's Toolkit
11:38
How to Make a Good 2D Camera
Game Maker's Toolkit
23:44
The 3 Types of Detective Game
Game Maker's Toolkit
21:38
The Genius AI Behind The Sims
Game Maker's Toolkit
17:32
Valve's "Secret Weapon"
Game Maker's Toolkit
13:29
Why Capcom is the King of Remakes
Game Maker's Toolkit
13:07
How To Think Like A Game Designer
Game Maker's Toolkit
9:48
How Neon White Lets You Speedrun Speedrunning
Game Maker's Toolkit
19:50
The World Design of Elden Ring
Game Maker's Toolkit
10:12
You Should Play Rollerdrome
Game Maker's Toolkit
15:41
How Game Designers Solved These 11 Problems
Game Maker's Toolkit
13:11
How To Combine Video Game Genres
Game Maker's Toolkit
2:22
Can you fix this platformer?
Game Maker's Toolkit
16:12
How Video Game Economies are Designed
Game Maker's Toolkit
25:27
Wait, Didn't Arkane Already Make Deathloop?
Game Maker's Toolkit
12:58
The Power of Invisible Choices
Game Maker's Toolkit
17:11
How The Forgotten City Creates The Perfect Mystery
Game Maker's Toolkit
16:46
How Accessible Were 2021's Games?
Game Maker's Toolkit
21:27
Can we Improve Tutorials for Complex Games?
Game Maker's Toolkit
16:30
The Power of Video Game HUDs
Game Maker's Toolkit
15:08
How to Become a Game Designer
Game Maker's Toolkit
13:27
How to Turn Movement into a Game Mechanic
Game Maker's Toolkit
22:29
How the Nemesis System Creates Stories
Game Maker's Toolkit
13:30
How Watch Dogs: Legion Generates Infinite Londoners
Game Maker's Toolkit
18:37
How Accessible Were 2020's Biggest Games?
Game Maker's Toolkit
12:47
How Zelda's Puzzle Box Dungeons Work
Game Maker's Toolkit
14:02
Who Gets to be Awesome in Games?
Game Maker's Toolkit
8:45
Are Lives Outdated Game Design?
Game Maker's Toolkit
11:27
This Psychological Trick Makes Rewards Backfire
Game Maker's Toolkit
12:15
The Games That Designed Themselves
Game Maker's Toolkit
53:37
Commanding Shepard
Game Maker's Toolkit
13:27
How do Stealth Games Deal with Detection? - School of Stealth Part 3
Game Maker's Toolkit
16:46
Should Designers Listen to Negative Feedback?
Game Maker's Toolkit
11:44
The Five Types of Stealth Game Gadget - School of Stealth Part 2
Game Maker's Toolkit
12:31
The 4 "P"s of DOOM's Amazing Combat
Game Maker's Toolkit
12:43
How Stealth Game Guards See and Hear - School of Stealth Part 1
Game Maker's Toolkit
8:35
The Genius of Prey's Gloo Cannon
Game Maker's Toolkit
18:11
How Level Design Can Tell a Story
Game Maker's Toolkit
17:52
Shovel Knight's Signature Moves
Game Maker's Toolkit
19:18
The Two Types of Random in Game Design
Game Maker's Toolkit
15:52
How Baba Is You Makes Brain Busting Puzzles
Game Maker's Toolkit
19:32
How Accessible Were 2019’s Biggest Games?
Game Maker's Toolkit
13:35
Clockwork Games and Time Loops
Game Maker's Toolkit
17:34
Why Does Celeste Feel So Good to Play?
Game Maker's Toolkit
12:43
Can We Make Talking as Much Fun as Shooting?
Game Maker's Toolkit
12:59
How to Make Your First Super Mario Maker 2 Level
Game Maker's Toolkit
14:15
Why Metro Exodus is so Immersive
Game Maker's Toolkit
14:32
How to Make an Indie Game Trailer
Game Maker's Toolkit
12:03
The Challenge of Cameras
Game Maker's Toolkit
12:30
The Tragedy of Halo 3: ODST
Game Maker's Toolkit
15:35
How Games Get Balanced
Game Maker's Toolkit
10:16
How Synergies Make Slay the Spire Fun
Game Maker's Toolkit
19:16
Making Hitman 2's Best Level
Game Maker's Toolkit
11:37
Roguelikes, Persistency, and Progression
Game Maker's Toolkit
12:11
The Year Stealth Games Got Serious
Game Maker's Toolkit
9:41
How Return of the Obra Dinn Turns You Into a Detective
Game Maker's Toolkit
9:50
Building Better Skill Trees
Game Maker's Toolkit
11:45
How Mega Man 11's Levels Do More With Less
Game Maker's Toolkit
13:14
Does Spidey's Web-Swinging 'Make You Feel Like Spider-Man'?
Game Maker's Toolkit
8:16
How Overcooked’s Kitchens Force You to Communicate
Game Maker's Toolkit
10:11
Playing Past Your Mistakes
Game Maker's Toolkit
12:26
Forging God of War's Leviathan Axe
Game Maker's Toolkit
10:53
Are Score Systems Still Relevant?
Game Maker's Toolkit
17:25
What Makes a Good Combat System?
Game Maker's Toolkit
10:46
How to Keep Players Engaged (Without Being Evil)
Game Maker's Toolkit
17:42
What Makes a Good Puzzle?
Game Maker's Toolkit
14:05
What Makes Celeste's Assist Mode Special
Game Maker's Toolkit
12:50
The Rise of the Systemic Game
Game Maker's Toolkit
7:49
Breaking Down the Best World in Rayman Legends
Game Maker's Toolkit
13:11
How Games Use Feedback Loops
Game Maker's Toolkit
10:38
How Snake Pass Became a Platformer Without Jumping
Game Maker's Toolkit
20:03
5 Amazing Levels from 2017
Game Maker's Toolkit
12:53
The Design Behind Super Mario Odyssey
Game Maker's Toolkit
10:19
How Cuphead's Bosses (Try to) Kill You
Game Maker's Toolkit
11:52
How Game Designers Protect Players From Themselves
Game Maker's Toolkit
18:07
How AM2R and Samus Returns remade Metroid 2
Game Maker's Toolkit
19:31
What Makes a Good Detective Game?
Game Maker's Toolkit
8:50
Deconstructing Ori and the Blind Forest's Best Bit
Game Maker's Toolkit
13:53
Do We Need a Soulslike Genre?
Game Maker's Toolkit
12:34
Donkey Kong Country: Tropical Freeze - Mario's Level Design, Evolved
Game Maker's Toolkit
15:42
What Makes Good AI?
Game Maker's Toolkit
13:32
The Design of Dead Space - Part 3
Game Maker's Toolkit
12:23
The Design of Dead Space - Part 2
Game Maker's Toolkit
12:05
The Design of Dead Space - Part 1
Game Maker's Toolkit
9:25
What Made Psychonauts Special
Game Maker's Toolkit
11:30
Legend of Zelda: Breath of the Wild - An Open World Adventure
Game Maker's Toolkit
12:32
The Secret of Mario's Jump (and other Versatile Verbs)
Game Maker's Toolkit
13:14
The Magic of the First Legend of Zelda
Game Maker's Toolkit
11:49
Finding the Fun in FPS Campaigns
Game Maker's Toolkit
11:36
The Last Guardian and the Language of Games
Game Maker's Toolkit
9:20
How Event[0]'s AI Puzzle Assistant Works
Game Maker's Toolkit
11:05
5 Game Design Innovations from 2016
Game Maker's Toolkit
12:02
Nintendo - Putting Play First
Game Maker's Toolkit
11:13
Why We Remember Bioshock's Fort Frolic
Game Maker's Toolkit
10:10
Deus Ex: Mankind Divided's Amazing Open World
Game Maker's Toolkit
9:21
Shovel Knight and Nailing Nostalgia
Game Maker's Toolkit
11:29
The Comeback of the Immersive Sim
Game Maker's Toolkit
7:37
How Games Do Health