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Craig Perko
Level Design Analysis
11,042 views
52 items
Last updated on Jun 1, 2022
public playlist
Craig Perko
28:08
Open World Maps
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Craig Perko
46:16
Level Design: Modular Levels in Nier
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Craig Perko
31:58
Dragon Quest 11 Level Design: Opening Area
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Craig Perko
26:07
Dragon Quest 11 Level Design: Cobblestone
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Craig Perko
11:56
Dragon Quest 11 Level Design: Setting Out
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Craig Perko
22:28
Heliodor's Modular Buildings: Dragon Quest 11 Level Design
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Craig Perko
14:17
Heliodor's Design and Reusable Assets: Dragon Quest 11 Level Design
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Craig Perko
18:23
Heliodor's Bad Part: Dragon Quest 11 Level Design
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Craig Perko
19:00
Manglegrove Narrative Design: Dragon Quest XI Analysis
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Craig Perko
13:15
Rainforest Design: Manglegrove in Dragon Quest XI
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Craig Perko
14:42
First Level Design: Deliver Us The Moon
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Craig Perko
6:27
Environmental Storytelling in Deliver Us The Moon
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Craig Perko
20:15
Mulaka: Designing Wilderness Levels
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Craig Perko
8:46
Skyrim: Heightmaps and Meshes
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Craig Perko
13:31
Elea: Building Good Interior Modules
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Craig Perko
18:23
Elea: How Not To Write
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Craig Perko
7:21
Yakuza 0: Narrative Flow and Sidequests
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Craig Perko
11:53
Brütal Legend: Concept Design Yes, Level Design No
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Craig Perko
11:53
Brütal Legend: Concept Design Yes, Level Design No
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Craig Perko
14:41
Hub World Tips
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Craig Perko
22:06
Concrete Play: Level Design Basics
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Craig Perko
3:38
Breathedge: Concept Design from Life
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Craig Perko
24:25
Open World Design: Zone of Influence
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Craig Perko
32:14
Polishing Writing: Edge of Eternity
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Craig Perko
26:10
Heaven's Vault #12
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Craig Perko
34:21
Detailed Analysis: Life Is Strange 02
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Craig Perko
28:52
City Building Techniques (Watch_Dogs 2)
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Craig Perko
5:22
Manual vs Procgen
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Craig Perko
15:27
City Design: Bloodlines
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Craig Perko
25:21
Art Tricks with Cloudpunk
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Craig Perko
18:39
Designing Interior Volumes
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Craig Perko
18:49
Hardspace: Shipbreaker: A Genre
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Craig Perko
12:52
Let's Analyze Control 20: The Big Beautiful Outdoors
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Craig Perko
31:16
Light Like Control
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Craig Perko
20:48
RPG Town Design featuring Outer Worlds
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Craig Perko
11:18
Collectables: Like a Dragon and Paradise Killer
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Craig Perko
11:24
Procgen Foundations
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Craig Perko
7:08
Paradise Killer's Unique Level Design & Pickups
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Craig Perko
24:00
Citybuilding Tips featuring Gujian3
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Craig Perko
22:55
Outer Wilds Design 01: Tutorial
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Craig Perko
21:35
Outer Wilds Design 02: Puzzle Design
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Craig Perko
6:58
Cyberpunk 2077 Analysis: NPCs!
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Craig Perko
6:52
Outer Wilds Design 05: Level Design
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Craig Perko
18:32
Buying In and Losing Control
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Craig Perko
15:53
Walking Speed and the Two Second Rule
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Craig Perko
15:13
The "Vignettepunk" Microgenre (featuring Sludge Life)
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Craig Perko
13:49
03: Reusable Modules with Agents of Mayhem!
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Craig Perko
15:48
04: Off the Wall Construction featuring Agents of Mayhem
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Craig Perko
9:22
05: Custom Dungeons with Agents of Mayhem
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Craig Perko
26:50
Slog: How To Build Open World Exploration
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Craig Perko
21:11
Exploration-based Adventure Games
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Craig Perko
19:06
Variation Basics!
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